New World

Toward the Grey Mountains

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Another day and night goes by as the group goes to the edge of the territory that Mitia has explored. They discover a river, and Gip successfully ties twine to an arrow and shoots a fish in the river. Mark the Mule is detached from his cart for easier transportation in the thickening woods.
The party travels for four days along the widening river, then discover and name Lake Burryn and river Mitia. Karn successfully marks these locations on his map.

While exploring in the rocky foothills of the Grey Mountains, the party discovers a 3ft diameter hole of worked stone in the ground. Inside are about 15 strange and angry creatures, whose eyes glow when struck by light. Then fling garbage at the party while they observe, and the party debates whether they are demons, prisoners or vampires. The party discusses burning them all to death, but are afraid they may be strengthened by flame, as the sailor’s god speaks of a hot fiery hell.
Karn and Gip have a dispute about whether the party should remain to watch the hole or head back to their previous campsite along the coast of Lake Burryn.

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Into the Swamp

New worldBurryn asked Karn to assemble a team to head out of Steelport and explore, trying to find an area more suitable for habitation.

The team heads off the next morning with Karn’s mule and cart. An uneventful day ends with Karn setting up snares around the camp. Guillame heard something get snared in the night and beheaded a trapped capybara with his mighty battle axe. He hauled its body back to camp and began smoking it, leaving its head to attract the attention of a wandering wild cat. Mitia heard it circling the camp during her watch and woke the group. In adherence to his foolhardy nature Guillame charged with his battle axe. Meanwhile, Fromme bravely retreated under a blanket to prepare a plan. Robert beat the blanket with a burning stick, calling him a coward.

Mitia and Guillame slew the cat, and Fromme and Robert worked out their differences with a battle of wills, Fromme prevailing.

Karn regales the team with tales of his adventures in Mercia, causing them all to gain the “respect for Karn” condition.

The whole team learned a lot about hunting over the next few days, Guillame is in the process of making a cloak out of the wildcat.

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